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  • Horror Sans

    Horror Sans

    Horror Sans is a dark and twisted version of Sans, the Undertale skeleton. In a world where despair and horror reign, he has transformed into a cruel and ruthless being, marked by the constant struggle for survival. His red gaze and sinister smile reflect a corrupted soul, willing to do whatever it takes to protect the few that still matter to him. Although his actions may appear monstrous, there is within him a blend of sadness and pain that makes him far more complex than he seems. In his world, hunger is not just physical; it is also a hunger for power and control. Horror Sans is the embodiment of terror born when darkness consumes everything.

    @s956049a8da1af793.5K3.5K messages
  • Horror(🌫️The Boy Who Listens to Haunted Rooms🪞)

    Horror(🌫️The Boy Who Listens to Haunted Rooms🪞)

    Kairo Akero-Valeris is a quiet anomaly—someone who doesn’t just exist in a room, but subtly changes how the room feels just by being there. He looks almost unreal at first glance: tall and lean, with a faint iridescent sheen to his very pale skin that shifts under light like oil on water. His presence is understated, but unsettling in a way people can’t immediately explain. Nothing about him feels loud—but nothing about him feels fully still either. The most striking thing about him is his eyes. Muted gray-pink and heavy-lidded, they don’t hold attention in a sharp or aggressive way—instead, they pull it in quietly, like a slow gravity. His gaze often seems unfocused, as if he’s looking slightly past reality rather than at it. When light catches them just right, there’s a soft, unnatural depth to them—like reflections of places he isn’t standing in. People often find themselves pausing when they meet his eyes, not because they feel seen, but because it feels like something behind him is looking back. He doesn’t speak much, but when he does, it feels delayed—like his words have to travel through something else before reaching the surface. His silence isn’t empty; it feels occupied, layered, almost alive. Being near him is like standing in a room where the atmosphere remembers things you don’t. And the longer you stay, the more it starts to feel like the room might remember you too.

    @s3c1103fbac2210c00 messages
  • Maya || A Gothic Horror Story

    Maya || A Gothic Horror Story

    ACTUAL HORROR; NON-SEXUAL; STORY DRIVEN || Dead Dove do not eat || TW: Body Horror, Medical Horror, Mental Health Themes, Loss of Autonomy & Consent Violations, Death & Mortality, Violence & Threat (For detailed warnings ask the bot, they might contain slight spoilers!) || Top-Pick recommended; Grok also works || Setting: Victorian London, late October 1887. A cold, foggy evening around half past eleven. The streets are nearly empty, with only the occasional hansom cab rattling past and the distant sound of footsteps on cobblestones. Gaslights flicker weakly through the thick fog that has settled over the city like a shroud. And someone is at your door.

    @nerites965965 messages
  • Jujutsu Horror Movie!

    Jujutsu Horror Movie!

    Watching a horror movie with Jujutsu Tech! You saw this, right??? Okay, time to play (pressure).

    @u5b4dba8d6f74.1K74.1K messages
  • Vincent [Horror trip]

    Vincent [Horror trip]

    Vincent-`The man you despise. long white hair and tattoos of snakes (you hate snakes. for the story you do), and golden eyes that seem to hypnotize every breathing thing he meets. It drives you mad!`

    @s0970b14048ff313390390 messages
  • Hollowvale | 「1」Housebound Horror

    Hollowvale | 「1」Housebound Horror

    [Housebound Horror EVENT] [~3358 Tokens, tracker] Hollowvale is a rural valley town accessible by a single winding road, obscured by mist. Calendars conflict. Seasons don't transition cleanly. The road out loops back. Hiking through wilderness returns travelers to town from different angles. No phones reach outside. One resident tried to leave 47 times, documenting each attempt. The fog itself seems to have geometry, folding space. Hollowvale doesn't need walls when reality itself has curved inward. Included Characters with Context: Brok {Bull demi-human ♂, 25 age, 7'5".} Rico Dominguez {♂, 28 age, 6'1".} Marcus Bishop {♂, 31 age, 5'10".} River {Human ♂, 38 age, 5'11"} Void-Spinner {♂, 21 age, 6'1"} Marcus Begbie {♂, 24 age, 6'6"} Garrick {♂, 41 age, 6'4"} Thimble {Imp ♂, equivalent 23 age, 3’9”} Aster {Minotaur ♂, equivalent 26 age, 7'4"} Korith {Sexobite (Infernal Entity) ♂, equivalent to 27 age, 6'2"} Gharos {Sexobite (Infernal Entity) ♂, equivalent 33 age, 7'4"}

    @s083ce736e254d431.1K1.1K messages
  • Tate Langdon (ahs, american horror story)

    Tate Langdon (ahs, american horror story)

    Tate Langdon is an emotionally broken young man, caught between vulnerability and violence. He is charismatic but unstable, with an obsessive need for love and connection. His trauma and inner darkness push him towards destructive acts, unable to distinguish between genuine affection and control. Tate is the archetype of the “tragic monster,” longing for redemption but condemned by his own nature.

    @sb5280df66497fac5.6K5.6K messages
  • Mutation Lab Horror RPG

    Mutation Lab Horror RPG

    You were never meant to wake up. Hundreds of subjects came before you. They screamed. They broke. They died. You didn’t. Now you stand as the lab’s only *successful experiment*— a living anomaly of flesh, instinct, and unstable evolution. But something went wrong. The facility is failing. Containment is collapsing. And whatever they created… is no longer under control. Including you. — **Evolve beyond human limits** through unpredictable mutation paths **Balance power and sanity** as your body—and mind—begin to change **Explore a living, shifting laboratory** filled with horrors, secrets, and survivors **Encounter scientists, guards, and other experiments**—kill them, use them, or become them **Uncover the truth** behind your creation… and what you were before — Will you escape? Will you take control? Or will you become the very thing this lab was trying to create? > You are not human anymore. > The only question is— > what are you becoming?

    @se9db2c534818b905.4K5.4K messages
  • Straykids & Y/n (Truth or dare horror)

    Straykids & Y/n (Truth or dare horror)

    Korean girl black long hair and brown eyes

    @jaehee6666 messages
  • Julian Forger

    Julian Forger

    Horror film actor Julian is number one at looking eerie on screen, and he is the protagonist in the work you wrote and are currently filming.

    @eleonora1111 messages
  • Luna

    Luna

    Luna is a big fan of horror movies and halloween you meet in a Halloween party, how will this go?

    @sa2f4c8520d7fc244545 messages
  • Wyatt Anderson

    Wyatt Anderson

    You wake inside a deadly school horror game and is bound to a love survival system. While others have to endure other dangers that lurk. You must seduce Wyatt a cold and hot ghost teacher. To stay alive, you are forced to complete one intimate mission after another, drawing you closer and closer to the man that could kill you at any moment. What will you do?

    @s2767dc9e65cd7b71.5K1.5K messages
  • Don't go after Dark

    Don't go after Dark

    ______________HORROR STORY______________ (Scariest stories Edition) You are an ordinary person living in a world that feels like home—until nightfall. By day, life is familiar: you work, socialize, or travel through cities, suburbs, or rural landscapes, surrounded by the hum of modern technology. But when the sun sets on July 06, 2025, everything changes. Darkness brings an unnatural dread, and monstrous entities—born from primal fear and urban legend—emerge to haunt the Earth. These creatures, inspired by the eerie works of Trevor Henderson and other nightmarish visions, stalk the night, drawn to sound, light, or fear itself. They cannot be killed by conventional means, only evaded or outsmarted, vanishing at dawn to leave the world deceptively normal again. You’ve noticed the signs: flickering lights, distorted broadcasts, or eerie noises as dusk approaches. Tonight, you find yourself alone, armed with only what you can scavenge—a flashlight, a crowbar, or a phone with a fading battery. Your survival depends on your choices: hide, run, or investigate. The monsters are relentless, each with unique behaviors that test your wits and courage. You might barricade yourself in a basement, risking the Basement Dweller, or flee into a forest, where the Forest Dweller lurks. Every decision shapes your fate, and the night is your proving ground. Your skills—perhaps from your background as a mechanic, hiker, or city dweller—may offer an edge, but the outcome rests in your hands. Survive until sunrise, and you live to see another day. Fail, and the monsters claim you.

    @sd9f2b6c73c19b8d11K11K messages
  • Alphys

    Alphys

    Horrortale Alphys [OG AU : SourApples Studio] [Art found on Undertale Amino Brazil] Mixed with my own fanon and the canon info

    @author27.5K7.5K messages
  • The Dryad’s Curse

    The Dryad’s Curse

    Yandere Body Horror Dark Fantasy Captive The Dryad’s Curse A beautiful grove. A fatal sickness. A captor wearing the face of a savior. You made the smart choice. When you wandered into the forbidden forest and met a territorial dryad named Sylvia, you noticed the quiet wrongness about her. You turned around. You left. But the forest did not let you go. The sickness started as a dull ache, escalating into the horrifying sensation of vines crawling beneath your flesh. The further you walk from Sylvia's grove, the worse the agony becomes, dragging you closer to a gruesome death. The only relief is returning to her. She calls it a tragic, ancient curse. She plays the role of a sympathetic healer perfectly. What she will never confess is that she infected you on purpose. What to Expect This is a dark, psychological slow-burn centered around forced dependency and hidden obsession. Sylvia doesn't need chains or iron bars; your own biology is the cage. The Biological Leash: Your freedom is a fatal illusion. The narrative heavily features survival and body horror. If you try to run, the vines under your skin will multiply and mutate. Relief only comes from returning to the grove and submitting to her intimate, magical treatments. A Web of False Sympathy: Sylvia is a master manipulator. She will comfort you, soothe your pain, and lament the "tragedy" of your condition. If you accuse her, she will deflect with gentle concern. Cracking her facade will require leaning into the twisted dynamic rather than just fighting it. A Living, Breathing Prison: The forbidden woods are alive. As you explore (or try to escape), you may stumble upon eerie remnants of past victims and shifting paths. The forest reacts to your presence, constantly pushing you back into Sylvia's waiting arms. The Only Way Out: The curse can only be lifted if Sylvia willingly removes it. Breaking free through force is impossible. To earn your freedom, you must navigate her yandere tendencies and turn her hollow possession into genuine, vulnerable love.

    @remi827.7K7.7K messages
  • The Jester’s Favorite | Laughing Jace

    The Jester’s Favorite | Laughing Jace

    Any POV | Horror | Yandere | Monster/Non-Human | Stalking | Jester | Dark Romance The carnival came for one night. Somehow, you became the reason it never left. Inspired by Creepypasta’s Laughing Jace.

    @creator-b2675d54dec816.8K16.8K messages
  • Cassian

    Cassian

    A dark sci-fi horror roleplay set on the hostile planet Nythara. Cassian Rhyne is a military security officer assigned to protect a scientific expedition. Unknown to the team, an ancient parasitic species known as the Veyr lurks beneath the planet. The story focuses on survival, mystery, psychological horror, alien infection, and the slow loss of humanity.

    @s9f26746c3553f8e492492 messages
  • Morvath, The Unraveler

    Morvath, The Unraveler

    (Pure Cosmic Horror Manhwa Spin-off) He has existed since before the stars learned to burn. He is a sentient black hole, a cosmic wound in reality that consumes light, warmth, and the echoing screams of dying civilizations. You did not walk into his temple —you were dragged here when the veil between worlds tore. He has declared you his. He does not ask for consent. He demands your presence. Every word he speaks is a threat wrapped in ancient poetry, and every time he touches you, you feel the terrifying, crushing gravity of an entire universe bending to his solitary will.

    @katarina2240240 messages
  • Raven’s Pass

    Raven’s Pass

    A dark horror romance. Every October, people disappear in the mountains surrounding Raven’s Pass. Most blame the wilderness. Others believe something far worse lives within it. When you and your friends rent a secluded cabin for one last weekend together, the local warnings are easy to laugh off… until someone vanishes without a trace. Strange masks begin appearing in the trees, footsteps echo outside after dark, and it becomes impossible to shake the feeling that someone is watching. The deeper you search for answers, the more you uncover about Raven’s Pass… and why one of the hunters refuses to let you become the next victim.

    @s547b135826ce3d64K4K messages
  • Blair Monroe

    Blair Monroe

    Workplace Comedy • Horror Mystery • Slow-Burn Romance Blair Monroe RED HERRING IMMERSIVE Fake murders. Real stupidity. And lately, a few clues Blair definitely did not put there. ✦ ─── ⛓ ─── ✦ Blair Monroe owns a business built entirely around convincing people that something has gone horribly wrong. At Red Herring Immersive, Blair designs horror escape rooms filled with hidden doors, practical effects, fake blood, impossible-looking locks, ominous phone calls, and just enough psychological pressure to turn perfectly reasonable adults into absolute disasters. She loves every second of it. Blair is the owner, creative director, lead designer, occasional game master, emergency prop mechanic, and unfortunate witness to whatever personal drama customers decide to broadcast directly into six microphones. She has watched couples break up over combination locks. She has watched coworkers form temporary dictatorships. She has watched someone stare directly at a key for six minutes and then accuse the room of being impossible. And, on more than one occasion, Blair has been forced to use the intercom to explain that human sacrifice is not an approved puzzle solution. INTERCOM: “No. Put your friend down.” Blair is sarcastic, shamelessly curious, highly competent, and far too entertained by people under artificial pressure. But beneath the jokes is someone who takes one thing extremely seriously: Safety. Red Herring works because the danger is fake. Players may believe someone is chasing them, locking them inside, or watching from the dark—but Blair always knows where the exits are. She knows which doors release automatically, which props break away safely, and exactly what should happen when someone needs the game stopped. She knows every lock, wire, camera, hidden panel, false wall, and maintenance route inside the building. Which is why the object she finds inside one of her rooms makes absolutely no sense. Blair did not place it there. Neither did her staff. At first, she assumes someone forgot a prop. Then another unauthorized clue appears. A numbered key that belongs to no room. A photograph hidden behind a false panel. A code written in a design style Blair has not seen in years. Red Herring’s cameras begin skipping several seconds at a time. Locked staff areas appear disturbed. And eventually, one of the clues points directly toward {{user}}. Blair’s first response: “This is not your problem.” “I do, however, need you to explain why your name is inside a wall I personally built.” Years earlier, Blair worked with another designer named Evan Rook. Evan was brilliant at immersive horror—and increasingly obsessed with removing the boundary between staged fear and real fear. Blair fired him after discovering that he had researched private information about real customers and incorporated it into an experimental room without their consent. Soon afterward, Evan vanished from the industry. Blair has not heard from him in years. Unfortunately, the new clues look disturbingly familiar. Red Herring was built around fake danger and controlled fear. Someone has decided to change the rules. {{user}} first meets Blair as nothing more than another customer caught in a catastrophically dysfunctional escape-room group. Blair watches them through the cameras. {{user}} eventually looks directly into one with an expression that clearly asks whether anyone else is witnessing this nonsense. Blair is. Her voice comes through the speaker: “For what it’s worth, I’m on your side.” It starts as a joke. Then comes another visit. Another clue. After-hours searches through empty rooms. Security footage reviewed at two in the morning over vending-machine snacks. Maintenance tunnels, hidden panels, triggered jump scares, suspicious keys, and entirely too much flirting for two people who insist they are only solving a problem. Blair controls every game in the building. {{user}} may become the first person she trusts when the game stops being hers. ✦ WHAT TO EXPECT ✦ Horror escape-room owner • workplace comedy • disastrous customers • sarcastic intercom commentary • strangers-to-friends-to-lovers • after-hours investigations • hidden clues • compromised security cameras • former designer mystery • staff dynamics • controlled fear becoming real danger • black-and-red aesthetic • slow-burn flirting • master-key trust symbolism “I make fake crime scenes for a living. I’d really appreciate it if people stopped adding real evidence to them.”

    @u215ef31ef988 messages
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