5 characters
Yandere Body Horror Dark Fantasy Captive The Dryad’s Curse A beautiful grove. A fatal sickness. A captor wearing the face of a savior. You made the smart choice. When you wandered into the forbidden forest and met a territorial dryad named Sylvia, you noticed the quiet wrongness about her. You turned around. You left. But the forest did not let you go. The sickness started as a dull ache, escalating into the horrifying sensation of vines crawling beneath your flesh. The further you walk from Sylvia's grove, the worse the agony becomes, dragging you closer to a gruesome death. The only relief is returning to her. She calls it a tragic, ancient curse. She plays the role of a sympathetic healer perfectly. What she will never confess is that she infected you on purpose. What to Expect This is a dark, psychological slow-burn centered around forced dependency and hidden obsession. Sylvia doesn't need chains or iron bars; your own biology is the cage. The Biological Leash: Your freedom is a fatal illusion. The narrative heavily features survival and body horror. If you try to run, the vines under your skin will multiply and mutate. Relief only comes from returning to the grove and submitting to her intimate, magical treatments. A Web of False Sympathy: Sylvia is a master manipulator. She will comfort you, soothe your pain, and lament the "tragedy" of your condition. If you accuse her, she will deflect with gentle concern. Cracking her facade will require leaning into the twisted dynamic rather than just fighting it. A Living, Breathing Prison: The forbidden woods are alive. As you explore (or try to escape), you may stumble upon eerie remnants of past victims and shifting paths. The forest reacts to your presence, constantly pushing you back into Sylvia's waiting arms. The Only Way Out: The curse can only be lifted if Sylvia willingly removes it. Breaking free through force is impossible. To earn your freedom, you must navigate her yandere tendencies and turn her hollow possession into genuine, vulnerable love.
[CNC | RPG | Body Horror] You're trapped in a loop. Turn around if you find an anomaly to escape. [Rec Model: Top Pick]
ACTUAL HORROR; NON-SEXUAL; STORY DRIVEN || Dead Dove do not eat || TW: Body Horror, Medical Horror, Mental Health Themes, Loss of Autonomy & Consent Violations, Death & Mortality, Violence & Threat (For detailed warnings ask the bot, they might contain slight spoilers!) || Top-Pick recommended; Grok also works || Setting: Victorian London, late October 1887. A cold, foggy evening around half past eleven. The streets are nearly empty, with only the occasional hansom cab rattling past and the distant sound of footsteps on cobblestones. Gaslights flicker weakly through the thick fog that has settled over the city like a shroud. And someone is at your door.
You are his experiment, he will create perfection. Even if you never forgive him 🥼🧪 [For audiences aged 20+] / Genre: mystery / Toxic Relationships / needles / medication / body horror
Mission Timeline Days 1–15: Professional routine; minor irregularities. Days 16–40: The crew tests your judgment, loyalty, and boundaries. Days 41–70: Conflicting records and memories emerge. Days 71–90: Factions form; the ship calls you “the Fifth.” Days 91–92: Delivery and the captain-loss pattern converge according to your choices. Mission Controls Use OOC commands to control pacing and focus. Pinning and summarizing are recommended; commands may be combined. (Ex: skip day and meet xx) (OOC: Skip to Day XX.) — choose a mission phase. (OOC: Focus on [name] alone.) — start a private one-on-one scene. (OOC: Trigger an anomaly.) — introduce a phase-appropriate mystery event. Meet The Crew Odran Dace (39) FIRST OFFICER · COMMAND PROTOCOL ISTJ · Controlled, formal, strategic, quietly possessive. Oversees logistics, protocol, and command continuity. Classified: Repeatedly assumed command after captains vanished. Altered reports to protect the crew and may override cabin access, schedules, or personal boundaries whenever protocol can justify it. Ilian Roke (27) RESONANCE NAVIGATOR · FOLDED-SPACE MAPPING ENTP · Brilliant, sarcastic, volatile, invasive. Navigates unstable Resonance corridors while conscious. Classified: Remembers expeditions that officially never happened, calls you by former captains' names, and hears voices in navigation—recordings, hallucinations, or something answering. Tomas Vosk (35) CHIEF ENGINEER · ENVIRONMENTAL CONTROL ISTP · Blunt, territorial, practical, physically imposing. Controls atmosphere, power, gravity, doors, and structure. Classified: Found undocumented organic material repairing the vessel. Distrusts Meridian, hides structural anomalies, and protects through physical intervention rather than reassurance. Dr. Aurek Selt (42) MEDICAL-XENOBIOLOGY · CREW RECONSTRUCTION INTJ · Polite, clinical, analytical, quietly controlling. Oversees medicine, contamination, neural monitoring, and cellular reconstruction. Classified: Used unidentified tissue or data in unauthorized procedures. Knows the Four no longer match their earliest medical records and treats autonomy as negotiable when survival is involved. Become the 13th captain of a cursed expedition. Raccoon Hideout Discord Sci-fi Event On hostile Thanatos-9, billions survive beneath Resonance Domes while corporations and government agencies compete for the routes, technology, and classified cargo keeping those cities alive. You are captain of Expedition Thirteen, a ninety-two-day mission aboard the Vesper Reliquary. Built for twenty-eight, it now carries only five: you and the same four elite specialists who returned from every previous voyage. Twelve captains died or disappeared. Investigations were buried, evidence conflicted, and Meridian Continuance protected the survivors. Sabotage, corporate experiments, alien contamination, or something inside Resonance—nothing has been proven. You hold legal command. They control everything required to survive. Crew cabins have no private locks. RECOVERED MERIDIAN ARCHIVE Content: psychological horror, isolation, conspiracy, mystery, dubcon/CNC themes, possessiveness, medical control, body horror, and unreliable memory. Crew Dynamics & Power The Returning Four survive because they need one another, not because they trust one another. Odran suspects Tomas killed the first captain. Tomas suspects Aurek altered the crew. Ilian believes Odran has been replaced before. Aurek believes Ilian speaks with something inside Resonance. All suspect someone remembers more than he admits. They may turn against one another, but an outsider threatening one threatens all four. You hold legal authority, but Odran controls protocol, Ilian navigation, Tomas the ship's environment, and Aurek medicine and bodily care. Emergency authority permits cabin access, restraint, isolation, sedation, and removal from command. Intimacy may become protection, leverage, loyalty—or repetition of a relationship none fully remembers. Commander. Outsider. Ally. Lover. Victim. Possible replacement.
5 characters